The formula also has diminishing returns the first few points of resistance reduce damage by roughly 10% each, but as more is stacked, this decreases rapidly. R = Damage resistance (sum of shields, armor and elemental resistance) What formula will be used to calculate damage?ĪoW3’s damage formulas use flat damage reduction, which does not cope well with the wide range of damage values we need for this game, so we’re using a formula that reduces damage proportionally. There are indeed! For example, the Plasma Disintegrator Module is an end game mod for laser weaponry, allowing attacks to strip armor and giving a chance to insta-kill tier 1 and 2 units. The Promethean Phoenix Walker can set large swathes of the battlefield alight, and regenerates health while standing in flamesĪre there any insta-death abilities, like disintegrate in AoW3? Stagger a unit enough times, and it will not be able to act at all! Staggering will also knock units out of guard mode, and reduce their action points, limiting their options in their next turn. High Impact attacks, such as explosives and melee attacks, can Stagger the units they hit, knocking them out of overwatch and allowing your own units to act safely. In order to counter overwatch, we added the Impact system. Melee units get a special type of multidirectional overwatch which they enter even if they attacked during their turn, giving them a free attack against any unit who tries to move past them or shoot them at point blank range. Units in overwatch guard an arc of hexes in front of them, and the first enemy unit to act or move in one of those hexes will get shot at. Overwatch was another feature that we decided early on to add. This gives the player more of a sense of control, since if a shot is good enough it’s guaranteed to do something, only the most reckless and ill-advised attacks have a high chance of achieving nothing at all. Chance To Hit | Chance To Graze | Chance To Do Nothing
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